#1 Re: iOS Games » Dimensional » Jun 08 1:31 AM

Admin, I think you should specify that my game supports extended game controller only. Thanks.

#2 Re: iOS Games » Dimensional » Jun 05 3:02 AM

MFiGamer wrote:

However i wouldn't worry too much about it.

Thanks for the info.

#3 Re: iOS Games » Dimensional » Jun 05 2:32 AM

MFiGamer wrote:

I also noticed you are supporting "Controller Forwarding" so it can be a little temperamental on MOGA Rebel & Steelseries Status, IE it sometimes disconnects.

I actually have no idea what "Controller Forwarding" is 😄
I didn't implement anything like this. Should I remove it?

I tested on Steelseries Stratus since it's the only MFi controller I can buy in my country and it didn't disconnect.

#4 Re: iOS Games » Dimensional » Jun 05 1:53 AM

MFiGamer wrote:

If you can fix the jerky scrolling & make the bullet firing more smooth

Hello.
What device are you playing on?
I've tested it on iPad 2 and it worked perfectly.

The game runs on SpriteKit and has very simple graphics, there is nowhere to go in terms of performance.
Though, sometimes even on my iPad mini 2 it works awful and I have to reboot the device.
Could you try it and text me back if it worked? I need to know if it's an iOS problem.
Thanks for the feedback.

#5 iOS Games » Dimensional » Jun 04 11:03 AM

ysoftware
Replies: 9

Just published my first ever game for iOS.
It's called Dimensional.
It's a simple-looking endless shoot'em'up game that becomes harder with every second. I made it to support MFi extended game controllers to play.
i'd love to see my game on this site and hear any criticism from you!