#46 Re: MFi Controllers » PXN Speedy Vs Nimbus SteelSeries (not equally responsive) » May 13 11:23 AM
Hey,
First off, welcome to the site, and thanks for providing your thoughts!
At the time the Speedy was released (and when I reviewed it), it was just as responsive as everything else - perhaps more responsive than the older SteelSeries controllers, actually.
Since then, Apple actually changed the MFi controller specifications. New controllers are allowed to use Bluetooth 4, instead of being stuck with Bluetooth 2. This means they're more responsive, more efficient, and have better battery life.
In my opinion, the Speedy is responsive enough for most players. But the Nimbus and Horipad Ultimate are definitely more responsive. If that's something you notice, definitely get one of the newer controllers.
#47 Re: MFi Controllers » New iPad Gamevice » May 09 6:31 PM
Yeah, because the d-pad (and all MFi inputs) are actually analog. All a developer would have to do is ignore the extremely low-pressure values
#48 Re: Site Feedback » Site Performance » May 09 4:06 PM
Oh god that was a horrible bug I just fixed. Windows was triggering a function whenever an app's icon loaded, over and over again, forever.
Should work a lot better now. Let's see if there are any other bugs I can iron out...
#49 Re: Site Feedback » Site Performance » May 09 3:52 PM
Hey,
Thanks for the feedback! Performance is VERY important to me, thanks for letting me know about this. I rarely test with Windows, and when I do, it's only in the default browser (I've found the latest Edge / Internet Explorer versions to be far better than Chrome for most uses).
I'm not sure what is going on. I don't run a bunch of Javascript code constantly - generally, once the page is built, my code stops, and it should be VERY lightweight and fast. I'll spend some time tonight trying to figure out what's going on.
Are you encountering lag only when you have multiple pages of AfterPad open? Or multiple pages of anything, when one of those pages happens to be AfterPad? Also, are you running any extensions? And if so, do you encounter the problem when extensions are turned off?
#50 Re: MFi Controllers » New iPad Gamevice » May 09 11:51 AM
Hey, I booted up Pac Man and tested for myself, I'm definitely seeing what you're talking about!
The Gamevice seems to be VERY sensitive to any off-axis movements on the d-pad. Ideally, it would have a small deadzone before it registers diagonal movements.
Actually, most games are supposed to be smart enough to code in a slight deadzone of their own. Pac Man (and Mos Speedrun 2) do not code in any deadzone
#51 Re: MFi Controllers » New iPad Gamevice » May 09 10:50 AM
Hey,
I mentioned the issue you were having (and linked to the thread) on Twitter. The Gamevice representative said they forwarded this to the engineers, and they'll be looking into it 😊
#52 Re: MFi Controllers » New iPad Gamevice » May 08 3:00 PM
I've been playing the Gamevice consistently since getting it, but I haven't seen any of the issues you've been describing yet.
I do NOT have a standard testing protocol - I generally try to use it normally, playing a variety of different games. I always test inputs in Game Controller Tester, which is a good way to quickly see if there are any obvious hardware defects.
I've tested with a lot of games so far... let's see, I've tested with Final Fantasy IX, Sonic, Mos Speedrun 2, Adventures of Mana, KOTOR, Lego Star Wars, GTA, Oceanhorn, Muffin Knight, Venture Kid... probably a few more I'm not remembering! The only one I've had any issues with is Mos Speedrun 2, which seemed to trigger a jump on ANY vertical d-pad movement, no matter how slight.
I plan on getting a working copy of RetroArch running soon, before I get the review up - I always like to test with that emulator, because I'm VERY familiar with how the games are supposed to run.
If the d-pad is the most important thing, the Horipad Ultimate is tough to beat. So far, the Gamevice feels a bit stiff for my taste, but I really haven't encountered the game-breaking issues you've been describing. But you can bet I'll be booting up Ms PacMan and trying to replicate the issue!
The Horipad, Horipad Ultimate, and Speedy all have great d-pads, IMHO. But I also consider the Gamevice a top-tier d-pad controller, despite its stiffness, so you'll have to read my reviews with that frame of thought!
Give me a list of games you're having obvious cross-talk issues with. Boot up Game Controller Tester, see if you can get a video of what you're describing there. Believe me, I want to be able to reproduce what you're talking about!
#53 Re: MFi Controllers » New iPad Gamevice » May 07 6:06 PM
Hey,
I'm still spending time putting the Gamevice through its paces, but I'll share some initial impressions:
The weight is a non-issue for me, even with the first-gen Air. I spent much of last night lying in bed playing Final Fantasy IX, and it was very pleasant. The angled handles actually work better here than they do with the Mini, IMHO. I'd still have preferred non-angled, WiiU-style handles.
The d-pad is good, in my opinion. I might have hyped up the Mini's d-pad a bit much in retrospect, but at the time, it was SO FAR BEYOND any other MFi controller. This one is still good, but I think the Horipad Ultimate has it beat. This one is a bit stiff, but that went away from my Mini's d-pad after a while, so we'll see.
I'm not getting any cross-talk with the d-pad. I'm actually not sure what you're talking about there. Is it a technical defect, where you're getting inputs you aren't pressing? Or is it just too sensitive to horizontal and vertical motion for your taste?
#54 Re: iOS Games » First Person Shooters » May 07 12:15 PM
Hey,
Yeah, the FPS selection on the Apple TV isn't great right now. If you're a fan of old-school shooters like Wolfenstein and Doom, check out Xibalba:
https://afterpad.com/appletv/app?id=900120847
As for why some games use separate servers... I have no clue. I don't think there's a technical reason, so it comes down to developer choice.
#55 Re: MFi Controllers » New iPad Gamevice » May 03 1:59 PM
#56 Re: MFi Controllers » Steelseries Nimbus won't work on 9.3.1 iPad? » May 02 10:21 AM
Hey,
I have some bad news: the iPad 3 doesn't support MFi controllers. The only iPads with MFi support are iPads with Lightning adapters. No clue why, but it's Apple policy.
#57 Re: MFi Controllers » New iPad Gamevice » May 02 10:19 AM
Yeah, the 7 will probably be out in September or October, based on history. No clue if it'll work with the Gamevice. My gut says yes, but I wouldn't count on it.
#58 Re: Site Feedback » Game of the Month? » May 01 7:21 AM
Hey,
Yeah, it's coming back soon! It's been a busy few months, I've definitely fallen behind on stuff like that. I'd actually like to go back and fill out the months I missed - I have my picks for each of them 😜
#59 Re: MFi Controllers » Question about Gamevice » May 01 7:09 AM
No, the design of the Gamevice is such that it doesn't fit cases - it's a really tight fit as it is!
If you're a case person, you'd definitely be better off with the C.T.R.L.i, PXN Speedy, or Nimbus + Nyko clip
#60 Re: MFi Controllers » Newbie » Apr 28 5:37 PM
Might be worth considering the Gamevice for iPhone then. It isn't my favorite controller, but it's a perfect viewing angle.